deerington
IN CHARACTER
Character Name: Matt Murdock
Canon: Netflix MCU
Canon Point: End of the Defenders
In-Game Tattoo Placement: Across his chest
Current Health/Status: Pretty banged up from a dragon ribcage collapsing on him but not dead so overall okay!
Apparent Age: Mid 30s
Actual Age: Mid 30s
Species: Human
History:
Hometown/World: MCU's version of Earth
Personality: The bible speaks of the duality of man. That there is both a creature made in God's own image, of perfection and peace, paired with corruption and sin, of darkness and chaos completely opposed to godliness. The corruption began in the Garden of Eden with the pursuit of knowledge that was just beyond reach, and this duality causes a rift in each person, a mixing of good and evil, sin and virtue, a confused and incompatible combination of elements.
Since Matt Murdock is such a good catholic boy, of course it makes sense that he would embody this duality. Much like the devil and angel battling on the shoulders of some confused and conflicted cartoon character, Matt has a pull of good and a push of evil, facets of brightness and figments of darkness. Not always does one surpass the other, in fact he is often a complicated mire of both. All too often, actually.
The good is certainly easier to find than the bad. In fact it is easy to argue that overall, Matt is a good person. He is likable, often funny, good-spirited. He is kind, soft spoken, and considerate. He cares about others. He cares a lot, in fact. He has frequent moments of selflessness and incredibly strong convictions about helping those in need. He dedicated himself to law school and becoming a public defender to fight for those who needed it to be a bastion to the people in the city he loved so much. He generally refuses to work for those he knows to be guilty, and will risk his career and often his safety to defend those who have little to repay him with but their gratitude.
This sort of ferocious determination to defend the innocent and those in need of saving extends far past his law career as well. He throws himself, body and soul, into fighting on the behalf of Hell's Kitchen. Those that are maligned, lost, and abused, with no one to turn to, Matt is willing to champion for without them even knowing his name. He will risk his life and his happiness to protect those that need it, and not always because they deserve it.
All in all, he's a kind person and he has a sympathetic heart. Matt has plenty of empathy and he is more than capable of connecting to the pain of others, and grieving for them as strongly as he might grieve for himself. He is not blind to suffering, despite the fact he can no longer see. In fact one could almost argue he's all too aware of it, as he cannot seem to stop himself from stepping in, instead feeling an obligation that many do not understand. He cannot let go of a mission once he's connected to it, not even when the cost can be personal or extremely high. He is beholden to his convictions in a way that could be alarming as much as it can be inspiring.
They can be alarming in the fact he will carve apart so much of himself for them. His health, his happiness, his life, his connections to others — they all face strain, occasionally to the breaking point, because of Matthew's refusal to turn away from what he believes to be right. Even when the people in his life are begging him to, Matt cannot just leave well enough alone or give up, no matter the consequences. Win or lose, live or die, he'd rather fight to the end than give up without giving it his all. It's admirable when seen as determination, less so when looked at through the lense of stubbornness.
Matt also has difficulty seeing past his own world view and his own beliefs. He is painfully catholic, and he sees right and wrong through that narrow set of commandments. More complicated questions do not always fit neatly into the mindset he has always adhered to, and he struggles with the more difficult shades of gray. Matt would like every moral question to come with a clear yes or no, right or wrong. The world just doesn't work that way, despite his desperation to occasionally fit it in a more limited, roman-catholic understanding.
He can be incredibly selfish. Matt chooses to cling to his secrets instead of offering the truth to even those closest to him, both on the misguided idea that it protects them and to avoid conversations he doesn't want to have. Matt refuses to step down from a fight that is slowly destroying him, body and soul, even when many parties around him beg him to, thanks to his unshakeable determination to fight when Hell's Kitchen never asked him to.
Matthew fears that there is a part of him ruled by the devil, by hatred and anger and darkness, and perhaps that is not exactly untrue. He is capable of extreme and horrifying violence. He will hurt those who hurt others and he shows absolute brutality in his dealings with those he feels are dangerous. While he does not kill he is not afraid to do everything but, even willing to torture when he feels he has to. There is a frightening side to him, a side that frightens even himself, but Matt will do what he feels he has to and sacrifice his own soul in the process if he thinks that it will protect innocents in the end.
As much as Matt might try to see things in black and white, the reality is far more complicated. And thusly, so is he. There is more to him than his violent, vigilante persona, just as there is much more to the soft-spoken defense attorney than meets the eye. Matt can be kind as much as he can be cruel, and he is just as capable of hurting as he is capable of defending. His finer points — his compassion for others, his belief in what is right, his willingness to sacrifice so much of himself — are cut and tarnished occasionally by his lesser ones. He is not complete if considered by one small part, however he is not ruled by one, either. His violent nature is conditional, and only drawn out by those deserving. His secrets are selfishly kept, yes, but there is a good part of him that does want to protect others from the truth. Especially those he loves the most.
Matt cannot always see himself as good, but let's be honest, that's the catholic in him. As much as he battles with his darkness, there is much in him to be admired. It is just important not to dismiss the flaws to his character because of all the ways he is so very good — don't worry, though, Matt Murdock is absolutely the least likely person to forget his own sinful nature.
Personal Moral Codes: Short answer, incredibly catholic. Long answer? Matt has a stringent sense of right and wrong, and it is defined by the ten commandments. If something is wrong then it shouldn't happen, and the worse it gets the more he feels obligated to say something or worse yet, do something. He knows that two wrongs do not make a right, yet he's willing to sin to protect others and stop greater evils. However no matter how much violence he's willing to dish out, he absolutely isn't willing to kill. Unless you're a member of the Hand, I guess, but overall that is the line in the sand he feverishly refuses to cross.
Insecurities/Personal Demons:
— HERO COMPLEX. Matt feels a need, no, an obligation to help others in need. This is absolutely at the expense of his own happiness and health. He will dedicate himself to causes that didn't ask for his interference and absolutely run himself into the ground to accomplish it. He will jump into danger with little provocation and he'll jump in front of a blow to protect someone else, even if they didn't ask for said protection (or even if they don't actually need it!).
— GUILTY CONSCIENCE. Matt is a good catholic boy, which means he feels bad about things before he even does them. That said, there's probably good reasons for him to feel so bad about beating the snot out of people all the time. He feels terribly about it and yet he cannot manage to stop for long, despite what it takes out of his health and his livelihood. He also fears that he might be touched by the devil to enjoy fighting and inflicting pain, though that is not particularly true.
— ABANDONMENT ISSUES. Both his father and later his adoptive-father abandoned him, and Matt still carries wounds from these absences. Unfortunately he hasn't learned from those injuries, and in fact has a tendency to abandon others emotionally himself. He tries to pull back from those that get to close to him, thanks to the knowledge that his secret life is only bound to hurt the people he loves, so he removes himself from the equation whether they'd like him to or not. If Matt thinks someone would be safer not knowing him, he might attempt to make that happen.
Abilities/Powers/Weaknesses:
— ABILITIES & POWERS. Matt might have been blinded by the accident in his youth, but the radioactive waste did more than that. It also gave him incredibly enhanced senses, practically every one but sight. A combination of his attuned smell, touch, taste, and hearing allows him to "see" in an odd manner of speaking. It connects him to the world and gives him a pretty clear picture of what is happening in it, even if he can't physically see it. He also has extreme endurance, can take an unbelievable amount of hits and keep on kicking. On top of that he's very smart (top of his class, a lawyer), trained in multiple martial arts and knowledge with weapons, speaks multiple languages, is able to read braille, and god only knows what new ridiculous thing he'll be able to do in Daredevil S3.
— WEAKNESSES. Being so reliant on his other senses, dissruption on any of them tends to incapacitate him. Be it partially (if he has a stuffy nose) or completely (when he lost his hearing shortly in S2). His need to be a hero could probably be considered a weakness as well. Matt will continually throw himself into dangerous situations, again and again, without considering the consequences to his own health. Lastly, being this damn catholic is a weakness in and of itself. Catholic guilt is no joke.
Ability/Power/Magic Warping: I don't believe any of Matt's powers need in game listed warps. They are all pretty limited and pretty personal. Please let me know if I'm wrong on this one!
Inventory:
— Whatever he's wearing in his hospital bed with the nuns... so not much, prob just pants and a bunch of bandages, his dumb sunglasses, and a walking stick
— Billy Club
Writing Samples: Answer
OUT OF CHARACTER
Player Name: Kitty
Player Age: 25+
Player Contact: PM, or
Other Characters In Game: Apping Carmilla Karnstein
In-Game Tag If Accepted: Matthew Murdock: Kitty
Permissions for Character: HERE
Are you comfortable with prominent elements of fourth-walling?: Yes! I don't love specific "Whoa how are you doing Charlie Cox as you were in the role of Matt Murdock circa the Defenders!!" 4th walling, but general stuff is fine.
What themes of horror/psychological thrillers do you enjoy the most?: Isolation, darkness, hard to detect threats, personified emotions (like the Babadook), repeating rooms (think House of Leaves or the Lost Woods). Ghosts!!
Is there anything in particular you absolutely need specific content warnings for?: Noncon, but otherwise not that I can think of
Additional Information: I know his powers are ... well, they're ridiculous. They can be OP and unfun to play against if not handled correctly. So, I have a section in my permissions asking what players would like Matt to be able to pick up and not diverge from that, and also the option to opt out entirely. I will also keep lines of communication between myself and others if he is going to use abilities on PCs and never use information without requesting input from players if they do agree to his ridiculous abilities. I will also ask for mod permission during events if I think his senses might help in a situation and I understand that it might be refused for the fairness of all players. I don't want to ruin the fun for anybody; most of the time, I use Matt's senses in the same way he does, so he can function despite the lack of his eyesight. Anything beyond that will be done with utmost care and consideration to my other players.
inthenightmods
PLAYER INFO
CHARACTER INFO
SAMPLES
Player Name: Kitty
Player Contact: pm, meowed on plurk
Character(s) In-Game: none presently!
CHARACTER INFO
Character Name: Matthew Murdock, also known as "the Devil of Hell's Kitchen" or "Daredevil", though I sincerely doubt he'd ever admit that to anyone willingly
Age: Never explicitly said, but, 30-32ish. I usually go with 31.
Canon: Netflix's Daredevil (Marvel)
World Description & History:❝ I'm not seeking penance for what I've done, Father. I'm asking forgiveness, for what I'm about to do. ❞
Death: Died in his bed after crawling home from fighting a little too hard. I am putting him between S1 and S2, so no particular name killed him, just his dedication to his brand.
What are your plans for this character in-game? Matt is incredibly self-destructive and tends to push people away, and he constantly relives the same mistakes. He doesn't ask for help and he literally killed himself fighting despite the fact he has people who care about him that would have wanted to help him. What I want for him is to get to a place where he can be open about what he does, and not feel like he has to punch every problem away. It's honestly a big ask. It'd be great if he were less self-hating and self-destructive, while he's at it.
Additionally, He would want to do what he can to help people. To that end he might have something to teach others about functioning in a world of darkness, since he is blind and rather used to not seeing things. This is sort of old hat for him, even if he has super senses to help him make sense of what he can't see. Another thing he'd get involved with would be the mystery of the town itself. Matt is someone who wants to help those that need it, and that includes an entire town drowning in darkness, whether it's the afterlife or not. He's too used to a life of darkness to wish it on anybody.
What aspects of this game and/or its setting are you most interested in having this character engage with? Navigating the world setting from a different perspective than most (as he is used to darkness at this point, but he will still have to deal with the setting in his own way, especially because of the deprivation of some of his other senses). Additionally, the teamwork elements are intriguing, because Matt is horrifically bad at being a team player. He always wants to go off and do things on his own and he can be incredibly emotionally evasive and dishonest, which doesn't super gel in a team environment. I am also looking forward to pushing him to actually deal with being a more normal blind guy, since his senses are not going to be going haywire OP like they can be in the show.
How does your character generally get along with other people? Matt can usually get along with people and even if he does not like them, is more than capable of faking it. He is a lawyer; he doesn't usually let that sort of thing on. He gets along with more people than he dislikes, though it's not exactly easy to get close to him either.
The only thing that would completely turn him off another person would be incredibly immoral and abusive behavior towards others, and behavior that continues and escalates. He could probably still be congenial face to face, but that's the sort of thing he used to put a beanie over his face and punch people for. Just a fair warning.
What is your character's mental state upon entering the game? He will probably be pretty angry, because he feels responsible for Hell's Kitchen and certainly wasn't prepared to die defending it. He will feel like he left the job undone and the city with nobody to protect it. Not to mention there are probably a bunch of "I told you so"s will be ringing in his ears. He will be missing his friends and mourning his life, because he really wasn't ready to die. Still, he's catholic and will probably believe this is some sort of purgatory, and just be surprised to be here and not burning in the fires of hell.
Skills/Abilities: Matt might have been blinded by the accident in his youth, but the radioactive waste did more than that. It also incredibly enhanced his remaining senses. A combination of his attuned smell, touch, taste, and hearing allows him to "see" in an odd manner of speaking. It connects him to the world and gives him a pretty clear picture of what is happening in it, even if he can't physically see it. He also has extreme endurance, can take an unbelievable amount of hits and keep on kicking. Matt has mastered meditation and breathing techniques that help him ignore pain and recover nominally faster (probably not by much if at all, but he really believes it helps so he does it anyway). On top of that he's very smart (top of his class, a lawyer), trained in multiple martial arts and knowledge with weapons, speaks multiple languages, and is able to read braille.
Flaws/Weaknesses: Being so reliant on his other senses, disruption on any of them tends to incapacitate him. Be it partially (if he has a stuffy nose) or completely (when he lost his hearing shortly in S2). He will have to be dealing with some loss of senses in game and no doubt he'll be cranky about it. His need to be a hero could probably be considered a weakness as well. Matt will continually throw himself into dangerous situations, again and again, without considering the consequences to his own health (or, for that matter, for the fears and concerns of those around him).
Lastly, being this damn catholic is a weakness in and of itself. Catholic guilt is no joke. Matt constantly beats himself up (emotionally, he saves the literal beatings for criminals) for things that are not his fault, and he also considers himself deeply sinful and on occasion, a little evil. As for fears, Matt hates to be abandoned, even though he'd never admit it. He is terrified of losing any more of his senses. People in his life that could be used against him include Foggy, Elektra, Karen, and Stick. Pretty much having to witness any death would mess him up, though, because he'd find a way he was somehow responsible for it. He's a sucker for the downtrodden and those in need of help.
Personality: The bible speaks of the duality of man. That there is both a creature made in God's own image, of perfection and peace, paired with corruption and sin, of darkness and chaos completely opposed to godliness. The corruption began in the Garden of Eden with the pursuit of knowledge that was just beyond reach, and this duality causes a rift in each person, a mixing of good and evil, sin and virtue, a confused and incompatible combination of elements.
Since Matt Murdock is such a good catholic boy, of course it makes sense that he would embody this duality. Much like the devil and angel battling on the shoulders of some confused and conflicted cartoon character, Matt has a pull of good and a push of evil, facets of brightness and figments of darkness. Not always does one surpass the other, in fact he is often a complicated mire of both. All too often, actually.
The good is certainly easier to find than the bad. In fact, it is easy to argue that overall, Matt is a good person. He is likable, often funny, good-spirited. He is kind, soft spoken, and considerate. He cares about others. He cares a lot, in fact. He has frequent moments of selflessness and incredibly strong convictions about helping those in need. He dedicated himself to law school and becoming a public defender to fight for those who needed it to be a bastion to the people in the city he loved so much. He generally refuses to work for those he knows to be guilty and will risk his career and often his safety to defend those who have little to repay him with but their gratitude.
This sort of ferocious determination to defend the innocent and those in need of saving extends far past his law career as well. He throws himself, body and soul, into fighting on the behalf of Hell's Kitchen. Those that are maligned, lost, and abused, with no one to turn to, Matt is willing to champion for without them even knowing his name. He will risk his life and his happiness to protect those that need it, and not always because they deserve it.
All in all, he's a kind person and he has a sympathetic heart. Matt has plenty of empathy and he is more than capable of connecting to the pain of others and grieving for them as strongly as he might grieve for himself. He is not blind to suffering, despite the fact he can no longer see. One could almost argue he's all too aware of it, as he cannot seem to stop himself from stepping in, instead feeling an obligation that many do not understand. He cannot let go of a mission once he's connected to it, not even when the cost can be personal or extremely high. He is beholden to his convictions in a way that could be alarming as much as it can be inspiring.
They can be alarming in the fact he will carve apart so much of himself for them. His health, his happiness, his life, his connections to others — they all face strain, occasionally to the breaking point, because of Matthew's refusal to turn away from what he believes to be right. Even when the people in his life are begging him to, Matt cannot just leave well enough alone or give up, no matter the consequences. Win or lose, live or die, he'd rather fight to the end than give up without giving it his all. It's admirable when seen as determination, less so when looked at through the lens of stubbornness.
Matt also has difficulty seeing past his own world view and his own beliefs. He is painfully catholic, and he sees right and wrong through that narrow set of commandments. More complicated questions do not always fit neatly into the mindset he has always adhered to, and he struggles with the more difficult shades of gray. Matt would like every moral question to come with a clear yes or no, right or wrong. The world just doesn't work that way, despite his desperation to occasionally fit it in a more limited, roman-catholic understanding.
He can be incredibly selfish. Matt chooses to cling to his secrets instead of offering the truth to even those closest to him, both on the misguided idea that it protects them and to avoid conversations he doesn't want to have. Matt refuses to step down from a fight that is slowly destroying him, body and soul, even when many parties around him beg him to, thanks to his unshakeable determination to fight when Hell's Kitchen never asked him to.
Matthew fears that there is a part of him ruled by the devil, by hatred and anger and darkness, and perhaps that is not exactly untrue. He is capable of extreme and horrifying violence. He will hurt those who hurt others and he shows absolute brutality in his dealings with those he feels are dangerous. While he does not kill, he is not afraid to do everything but, even willing to torture when he feels he has to. There is a frightening side to him, a side that frightens even himself, but Matt will do what he feels he has to and sacrifice his own soul in the process if he thinks that it will protect innocents in the end.
As much as Matt might try to see things in black and white, the reality is far more complicated. And thusly, so is he. There is more to him than his violent, vigilante persona, just as there is much more to the soft-spoken defense attorney than meets the eye. Matt can be kind as much as he can be cruel, and he is just as capable of hurting as he is capable of defending. His finer points — his compassion for others, his belief in what is right, his willingness to sacrifice so much of himself — are cut and tarnished occasionally by his lesser ones. He is not complete if considered by one small part, however he is not ruled by one, either. His violent nature is conditional, and only drawn out by those deserving. His secrets are selfishly kept, yes, but there is a good part of him that does want to protect others from the truth. Especially those he loves the most.
Matt cannot always see himself as good, but let's be honest, that's the catholic in him. As much as he battles with his darkness, there is much in him to be admired. It is just important not to dismiss the flaws to his character because of all the ways he is so very good — don't worry, though, Matt Murdock is absolutely the least likely person to forget his own sinful nature.
Items: So, since Matt died in his bed trying to sleep off more injuries than he had any right to have, he will have... some boxer briefs. And maybe a bandage or two if he bothered to slap them on, but I imagine he'd take them off once he realized they were no longer needed. So basically, boxer briefs. At the very least, they're probably expensive??
SAMPLES
Log Sample: Link
Network Sample: Link
And the rest of my TDM is here if these are a little short.
P E R M I S S I O N S.
IN CHARACTER.
OUT OF CHARACTER.
PHYSICAL AFFECTION: Sure. Anything too intimate he might protest, but hugs and touches and etc? Totally fine.
PHYSICAL VIOLENCE: He's difficult to fight but I am game, let's just chat about how it goes down!
ROMANCE/FLIRTING: Absolutely on both cases.
SEXUAL CONTENT: Game for writing it out or FTB, though I lean towards FTB in a game.
PSYCHIC ABILITIES: He has no defense for this so I am game, but please discuss with me what your character might find.
MAGIC/POWERS: Matt has irradiated super senses that leaves him capable of hearing heartbeats across the room or even street and identifying people by their unique smells. It's a lot and he uses it constantly just to function despite the loss of his eyesight.
MEDICAL INFORMATION: Completely blind. Otherwise, incredibly healthy.
OFFENSIVE SUBJECTS OR TRIGGERS: Matt occasionally thinks of things like abuse, child abuse, extreme violence, religious topics, and the things he's witnessed that can be pretty messed up.
OUT OF CHARACTER.
BACKTAGGING: Sure. If I have to drop something, I will contact you.
FOURTH WALLING: Pretty light on the 4th walling for Matt, preferably. Saying he seems familiar is about as much as I'm inclined to go.
THREADHOPPING: Absolutely! Though, ICly I think this might be hard for Matt to keep up with... using network is difficult for him to begin with. Just keep that in mind.
OFFENSIVE SUBJECTS/TRIGGERS: Noncon is a hard no for me.
ANYTHING ELSE: Matt's abilities are extreme and verge on god-mod. While I don't intend to use them in this way, I also want players who do not want to participate in this at all to have an opt out, or a way to describe what they are comfortable with Matt knowing. I will take cues from you in tags (if you want him to hear a increased heartbeat, I will pick up on it if it is referenced in a tag), as well as oocly. I will contact you if I have questions or if there is something I think he might pick up on. It would be great if you can fill out this form to help me with base knowledge he'd have when interacting with your character.
quietplace
OOC:
Player Name: Kitty, also known as Katy
Age: 27........good lord
Contact: pm, or you can plurk me at
meowed
IC:
Name: Matthew Murdock
Canon: Marvel Cinematic Universe
Canon Point: End of the Defenders, During the collapse of the dragonbone cave under Hell's Kitchen
Age: Not stated, but Charlie Cox is 35. Around there
Spoken language(s): English and Spanish
Username: hk
History: here!
Personality: can be bullet point or paragraph form. this doesn't need to be extensive but should show you know your character.
Abilities/Skills:
ENHANCED SENSES.
After exposure to radioactive material in his childhood, Matt lost his eyesight and gained extreme enhancements to all his other senses. He is capable of feeling, hearing, smelling and tasting to such unbelievable extremes that he can function as if he sees, sometimes even more precisely than even that. It is important to note that all of these senses work in conjunction and the loss of even one can leave him unbalanced and incapable very suddenly. He is also sensitive to any of his senses being overwhelmed and disrupted, again leaving him weakened and less capable than usual. His senses are as follows:
— Enhanced Hearing. Matt has extremely sensitive hearing, and can hear conversations from blocks away, human heartbeats with enough specificity to know when they mean to attack and if they are lying, as well as a bunch of other ridiculous things. There are some downsides, though; he has to focus to hear things, especially the farther away they are, or quieter they happen to be. It also means that he's easily disoriented by loud noises he doesn't expect, and can be deafened by particularly loud noises.
— Enhanced Smell. Matt is capable of identifying smells like food, body odor, decay, etc, with eerie specificity. For example he has claimed to know someone had garlic two days prior, or that they had not showered in a day and washed their face in his sink. He's also been able to smell things rooms away or with some sort of wall between them, such as identifying sand in a railroad car. I know, man, I know.
— Enhanced Taste. If the first two weren't enough, Matt also has an enhanced sense of taste. He uses this very much in conjunction with his sense of smell. He has claimed to taste copper in the air when someone is bleeding, for example, which he likely smelled as much as he tasted. This sense is likely the least utilized of all of them, and hopefully he's not going to start licking things excessively to use his OP taste powers.
— Enhanced Touch. Matt senses a lot of his world around him through his advanced sense of touch. He feels vibrations and temperatures and how they fluctuate and change, and with that begins to get a picture of a "world on fire" around him. He is even shown to be sensitive enough to feel electricity behind walls or depths and heights without actually seeing them.
— Enhanced Balance. Partly enhanced through training, but also granted through his exposure to radioactive material, Matt has exceptional balance. He is able to complete complex moves, flips, and runs without losing his balance.
ABILITIES.
After losing his eyesight, Matt was trained by Stick to be a master in multiple arts of self defense. After being abandoned, Matt continued to train on his own, and is proficient in the following skills.
— Extreme Endurance. This is partly because of his physical fitness and his training, however it is stated that he gets a lot of his ability to take a beating from his father. Matt has been able to sustain extreme injury and continue moving, and furthermore can be back on the street after a horrible fight in a day or so, even though he's likely still injured and in pain.
— Peak Conditioning. Between all his punching, Matt works out and keeps his body as fit as possible. He has a low BMI and an extremely high endurance. He's able to burn extreme amount of calories without slowing much, and completes intense acts of physical exercise without losing his breath. He's not inhuman but he's absolutely at the top of what a human could be. Unless, of course, he's injured... and he often is.
— Master Martial Artist. Stick trained him in many styles, and taught him a lot about parrying, hand to hand, and some exercises with weapons such as sticks, staffs, and swords. Matt's preference is to use fists or his own staff, though he's extremely capable of making a weapon out of anything he happens to have nearby. He was able to fight through trained ninjas, talented and brutal brawlers, and even able to overpower Fisk, a man double his size and a foot and a half taller than he is, even when Fisk was wearing some heavy armoring in his suit. Matt also uses his enhanced senses to spot weaknesses and exploit them, which gives him an advantage in many fights.
SKILLS.
Beyond his ability to hear dirt in a railroad car and capacity to feel someone's temperature across the room, Matt has a few other skills that are important to make note of.
— Braille. Matt is able to read braille, which is possibly not a helpful skill all things considered, but there you go.
— Accomplished Lawyer. Extremely intelligent and dedicated, Matt graduated summa cum laude at Columbia University. He's extremely talented, thoughtful, capable and persuasive... when he actually shows up to court, but most of the time he's either bleeding in his apartment or punching people.
Last but not least, I know his powers are ... well, they're ridiculous. They can be OP and unfun to play against if not handled correctly. So, I will have a permissions page asking what players would like Matt to be able to pick up and not diverge from that. I will also keep lines of communication between myself and others if he is going to use abilities on PCs and never use information without requesting input from players if they do agree to his ridiculous abilities. I will also ask for mod permission during events if I think his senses might help in a situation and I understand that it might be refused for the fairness of all players. I don't want to ruin the fun for anybody; most of the time, I use Matt's senses in the same way he does, so he can function despite the lack of his eyesight. Anything beyond that will be done with utmost care and consideration to my other players.
Samples:
3rd Person
1st Person, let me... know if you need more than this!
Player Name: Kitty, also known as Katy
Age: 27........good lord
Contact: pm, or you can plurk me at
IC:
Name: Matthew Murdock
Canon: Marvel Cinematic Universe
Canon Point: End of the Defenders, During the collapse of the dragonbone cave under Hell's Kitchen
Age: Not stated, but Charlie Cox is 35. Around there
Spoken language(s): English and Spanish
Username: hk
History: here!
Personality: can be bullet point or paragraph form. this doesn't need to be extensive but should show you know your character.
Abilities/Skills:
ENHANCED SENSES.
After exposure to radioactive material in his childhood, Matt lost his eyesight and gained extreme enhancements to all his other senses. He is capable of feeling, hearing, smelling and tasting to such unbelievable extremes that he can function as if he sees, sometimes even more precisely than even that. It is important to note that all of these senses work in conjunction and the loss of even one can leave him unbalanced and incapable very suddenly. He is also sensitive to any of his senses being overwhelmed and disrupted, again leaving him weakened and less capable than usual. His senses are as follows:
— Enhanced Hearing. Matt has extremely sensitive hearing, and can hear conversations from blocks away, human heartbeats with enough specificity to know when they mean to attack and if they are lying, as well as a bunch of other ridiculous things. There are some downsides, though; he has to focus to hear things, especially the farther away they are, or quieter they happen to be. It also means that he's easily disoriented by loud noises he doesn't expect, and can be deafened by particularly loud noises.
— Enhanced Smell. Matt is capable of identifying smells like food, body odor, decay, etc, with eerie specificity. For example he has claimed to know someone had garlic two days prior, or that they had not showered in a day and washed their face in his sink. He's also been able to smell things rooms away or with some sort of wall between them, such as identifying sand in a railroad car. I know, man, I know.
— Enhanced Taste. If the first two weren't enough, Matt also has an enhanced sense of taste. He uses this very much in conjunction with his sense of smell. He has claimed to taste copper in the air when someone is bleeding, for example, which he likely smelled as much as he tasted. This sense is likely the least utilized of all of them, and hopefully he's not going to start licking things excessively to use his OP taste powers.
— Enhanced Touch. Matt senses a lot of his world around him through his advanced sense of touch. He feels vibrations and temperatures and how they fluctuate and change, and with that begins to get a picture of a "world on fire" around him. He is even shown to be sensitive enough to feel electricity behind walls or depths and heights without actually seeing them.
— Enhanced Balance. Partly enhanced through training, but also granted through his exposure to radioactive material, Matt has exceptional balance. He is able to complete complex moves, flips, and runs without losing his balance.
ABILITIES.
After losing his eyesight, Matt was trained by Stick to be a master in multiple arts of self defense. After being abandoned, Matt continued to train on his own, and is proficient in the following skills.
— Extreme Endurance. This is partly because of his physical fitness and his training, however it is stated that he gets a lot of his ability to take a beating from his father. Matt has been able to sustain extreme injury and continue moving, and furthermore can be back on the street after a horrible fight in a day or so, even though he's likely still injured and in pain.
— Peak Conditioning. Between all his punching, Matt works out and keeps his body as fit as possible. He has a low BMI and an extremely high endurance. He's able to burn extreme amount of calories without slowing much, and completes intense acts of physical exercise without losing his breath. He's not inhuman but he's absolutely at the top of what a human could be. Unless, of course, he's injured... and he often is.
— Master Martial Artist. Stick trained him in many styles, and taught him a lot about parrying, hand to hand, and some exercises with weapons such as sticks, staffs, and swords. Matt's preference is to use fists or his own staff, though he's extremely capable of making a weapon out of anything he happens to have nearby. He was able to fight through trained ninjas, talented and brutal brawlers, and even able to overpower Fisk, a man double his size and a foot and a half taller than he is, even when Fisk was wearing some heavy armoring in his suit. Matt also uses his enhanced senses to spot weaknesses and exploit them, which gives him an advantage in many fights.
SKILLS.
Beyond his ability to hear dirt in a railroad car and capacity to feel someone's temperature across the room, Matt has a few other skills that are important to make note of.
— Braille. Matt is able to read braille, which is possibly not a helpful skill all things considered, but there you go.
— Accomplished Lawyer. Extremely intelligent and dedicated, Matt graduated summa cum laude at Columbia University. He's extremely talented, thoughtful, capable and persuasive... when he actually shows up to court, but most of the time he's either bleeding in his apartment or punching people.
Last but not least, I know his powers are ... well, they're ridiculous. They can be OP and unfun to play against if not handled correctly. So, I will have a permissions page asking what players would like Matt to be able to pick up and not diverge from that. I will also keep lines of communication between myself and others if he is going to use abilities on PCs and never use information without requesting input from players if they do agree to his ridiculous abilities. I will also ask for mod permission during events if I think his senses might help in a situation and I understand that it might be refused for the fairness of all players. I don't want to ruin the fun for anybody; most of the time, I use Matt's senses in the same way he does, so he can function despite the lack of his eyesight. Anything beyond that will be done with utmost care and consideration to my other players.
Samples:
3rd Person
1st Person, let me... know if you need more than this!
volupia.
█ These may or may not be good pictures, I can't tell. Before you ask:
1. No, haven't always been blind.
2. Hard to tell if my hair looks nice, I just guess mostly.
3. I don't have a seeing eye dog.
yes |
curious |
no |
I N B O X.
"You missed me, I'll get back to you. If you're leaving a message, I'd prefer voice to text. Thanks."
springwood inbox.
This user has not set up their automated voicemail inbox. Please leave a message at the beep.
beep.
springmods
PLAYER INFO.
PLAYER NAME: Kitty.
PLAYER AGE: 18+ and then some
PLAYER CONTACT: PM,
meowed, or ask for discord
PLAYER PRONOUNS: she/her
CHARACTER INFO.
CANON: Marvel Cinematic Universe, Netflix TV, S3E4
CHARACTER: Matthew "Devil of Hell's Kitchen" Murdock
❝ I’d rather die as the Devil, than live as Matt Murdock. ❞
PERSONALITY PROFILE: Matt himself believes that there are two sides to him, the good and catholic and god-fearing side, and then a darker and more dangerous side. Touched by the devil, delighted by violence and desperate for it. He’s both simultaneously, and often Matthew battles with what side has precedence in his life.
Matt has a strong sense of right and wrong. He has strong convictions, and he is willing to fight for them. He will fight in the court of law, sacrifice paychecks and clout. He’s also willing to sacrifice his personal health, life, and happiness. He is willing to bleed for what he believes in. Willing to break commandments and sacrifice not just his health, but his eternal soul too.
He’s not blameless, in the eyes of the lord, or even in the eyes of man. Matt is angry, and he can be violent. He has remorse for what he does, sure, but it doesn’t stop him. He’s afraid of this side of himself. Still, he feels he has those powers because God wants him use them. As of his canon point, though, Matt is less oriented into fighting his demons. He’s angry, he’s given up on being Matt Murdock after suffering loss after loss.
He’s not completely without a sense of morality, however. Matt won’t hurt innocent people or hurt people without reason. He’s dropped a lot of his sense of cordiality, but he’s not a total loose canon. He’s adrift right now, embracing the dark and violent side is all he has left — it isn’t the truth. Beyond his grief, Matt is a caring person. He cares desperately. He’s lonely and aching and scarred from abandonment but that isn’t all he is. He just needs to fight back his destructive impulses to remember that.
SUITABILITY: n/a, Matt is an adult.
ABILITIES, POWERS, & SKILLS:
— ENHANCED HEARING. Matt has extremely sensitive hearing, and can hear conversations from blocks away, human heartbeats with enough specificity to know when they mean to attack and if they are lying, as well as a bunch of other ridiculous things. There are some downsides, though; he must focus to hear things, especially the farther away they are, or quieter they happen to be. It also means that he's easily disoriented by loud noises he doesn't expect and can be deafened by particularly loud noises.
— ENHANCED SMELL. Matt can identify smells like food, body odor, decay, etc., with eerie specificity. For example, he has claimed to know someone had garlic two days prior, or that they had not showered in a day and washed their face in his sink. He's also been able to smell things rooms away or with some sort of wall between them, such as identifying sand in a railroad car. I know, man, I know.
— ENHANCED TASTE. If the first two weren't enough, Matt also has an enhanced sense of taste. He uses this very much in conjunction with his sense of smell. He has claimed to taste copper in the air when someone is bleeding, for example, which he likely smelled as much as he tasted. This sense is likely the least utilized of all of them, and hopefully he's not going to start licking things excessively to use his OP taste powers.
— ENHANCED TOUCH. Matt senses a lot of his world around him through his advanced sense of touch. He feels vibrations and temperatures and how they fluctuate and change, and with that begins to get a picture of a "world on fire" around him. He is even shown to be sensitive enough to feel electricity behind walls or depths and heights without actually seeing them.
— ENHANCED BALANCE. Partly enhanced through training, but also granted through his exposure to radioactive material, Matt has exceptional balance. He can do complex moves, flips, and runs without losing his balance.
— EXTREME ENDURANCE. This is partly because of his physical fitness and his training; however, it is stated that he gets a lot of his ability to take a beating from his father. Matt has been able to sustain extreme injury and continue moving, and furthermore can be back on the street after a horrible fight in a day or so, even though he's likely still injured and in pain. This isn't a superpower, just catholic guilt and stupidity.
— PEAK CONDITION. Between all his punching, Matt works out and keeps his body as fit as possible. He has a low BMI and an extremely high endurance. He's able to burn extreme amounts of calories without slowing much and completes intense acts of physical exercise without losing his breath. He's not inhuman but he's absolutely at the top of what a human could be. Unless, of course, he's injured... and he often is.
— MASTER MARTIAL ARTIST. Stick trained him in many styles, and taught him a lot about parrying, hand to hand, and some exercises with weapons such as sticks, staffs, and swords. Matt's preference is to use fists or his own bully clubs, though he's extremely capable of making a weapon out of anything he happens to have nearby. He was able to fight through trained ninjas, talented and brutal brawlers, and even able to overpower Fisk, a man double his size and almost a foot taller than he is, even when Fisk was wearing some heavy armoring in his suit. Matt also uses his enhanced senses to spot weaknesses and exploit them, which gives him an advantage in many fights.
— BRAILLE. Matt can read braille, which is possibly not a helpful skill all things considered, but there you go.
— BILINGUAL. Matt is shown to be comfortable speaking in Spanish and French in the show.
— ACCOMPLISHED LAWYER. Extremely intelligent and dedicated, Matt graduated summa cum laude at Columbia University. He's extremely talented, thoughtful, capable, and persuasive... when he shows up to court, but most of the time he's either bleeding in his apartment or punching people.
I know in game these will be nerfed, especially for this first act. As discussed with mods here, his powers will work though in a very limited fashion, enough for him to "see" but not much more than than that. However, I do want to make a blanket statement, I know his powers are ... well, they're ridiculous. They can be OP and unfun to play against if not handled correctly. I have a permissions page asking what players would like Matt to be able to pick up about their characters and will not diverge from that. I will also ask for mod permission during events if I think his senses might help in a situation and I understand that it might be refused for the fairness of all players. I don't want to ruin the fun for anybody; most of the time, I use Matt's senses in the same way he does, so he can function despite the lack of his eyesight. Anything beyond that will be done with utmost care and consideration to my other players.
INVENTORY: Not much to list, as he's S3 goth ninja and just wearing normal clothes. I had him find his sunglasses and walking cane on the TDM, so I'd love for him to still have those!
WRITING SAMPLES: ACTION & TEXT
PLAYER NAME: Kitty.
PLAYER AGE: 18+ and then some
PLAYER CONTACT: PM,
PLAYER PRONOUNS: she/her
CHARACTER INFO.
CANON: Marvel Cinematic Universe, Netflix TV, S3E4
CHARACTER: Matthew "Devil of Hell's Kitchen" Murdock
PERSONALITY PROFILE: Matt himself believes that there are two sides to him, the good and catholic and god-fearing side, and then a darker and more dangerous side. Touched by the devil, delighted by violence and desperate for it. He’s both simultaneously, and often Matthew battles with what side has precedence in his life.
Matt has a strong sense of right and wrong. He has strong convictions, and he is willing to fight for them. He will fight in the court of law, sacrifice paychecks and clout. He’s also willing to sacrifice his personal health, life, and happiness. He is willing to bleed for what he believes in. Willing to break commandments and sacrifice not just his health, but his eternal soul too.
He’s not blameless, in the eyes of the lord, or even in the eyes of man. Matt is angry, and he can be violent. He has remorse for what he does, sure, but it doesn’t stop him. He’s afraid of this side of himself. Still, he feels he has those powers because God wants him use them. As of his canon point, though, Matt is less oriented into fighting his demons. He’s angry, he’s given up on being Matt Murdock after suffering loss after loss.
He’s not completely without a sense of morality, however. Matt won’t hurt innocent people or hurt people without reason. He’s dropped a lot of his sense of cordiality, but he’s not a total loose canon. He’s adrift right now, embracing the dark and violent side is all he has left — it isn’t the truth. Beyond his grief, Matt is a caring person. He cares desperately. He’s lonely and aching and scarred from abandonment but that isn’t all he is. He just needs to fight back his destructive impulses to remember that.
SUITABILITY: n/a, Matt is an adult.
ABILITIES, POWERS, & SKILLS:
— ENHANCED HEARING. Matt has extremely sensitive hearing, and can hear conversations from blocks away, human heartbeats with enough specificity to know when they mean to attack and if they are lying, as well as a bunch of other ridiculous things. There are some downsides, though; he must focus to hear things, especially the farther away they are, or quieter they happen to be. It also means that he's easily disoriented by loud noises he doesn't expect and can be deafened by particularly loud noises.
— ENHANCED SMELL. Matt can identify smells like food, body odor, decay, etc., with eerie specificity. For example, he has claimed to know someone had garlic two days prior, or that they had not showered in a day and washed their face in his sink. He's also been able to smell things rooms away or with some sort of wall between them, such as identifying sand in a railroad car. I know, man, I know.
— ENHANCED TASTE. If the first two weren't enough, Matt also has an enhanced sense of taste. He uses this very much in conjunction with his sense of smell. He has claimed to taste copper in the air when someone is bleeding, for example, which he likely smelled as much as he tasted. This sense is likely the least utilized of all of them, and hopefully he's not going to start licking things excessively to use his OP taste powers.
— ENHANCED TOUCH. Matt senses a lot of his world around him through his advanced sense of touch. He feels vibrations and temperatures and how they fluctuate and change, and with that begins to get a picture of a "world on fire" around him. He is even shown to be sensitive enough to feel electricity behind walls or depths and heights without actually seeing them.
— ENHANCED BALANCE. Partly enhanced through training, but also granted through his exposure to radioactive material, Matt has exceptional balance. He can do complex moves, flips, and runs without losing his balance.
— EXTREME ENDURANCE. This is partly because of his physical fitness and his training; however, it is stated that he gets a lot of his ability to take a beating from his father. Matt has been able to sustain extreme injury and continue moving, and furthermore can be back on the street after a horrible fight in a day or so, even though he's likely still injured and in pain. This isn't a superpower, just catholic guilt and stupidity.
— PEAK CONDITION. Between all his punching, Matt works out and keeps his body as fit as possible. He has a low BMI and an extremely high endurance. He's able to burn extreme amounts of calories without slowing much and completes intense acts of physical exercise without losing his breath. He's not inhuman but he's absolutely at the top of what a human could be. Unless, of course, he's injured... and he often is.
— MASTER MARTIAL ARTIST. Stick trained him in many styles, and taught him a lot about parrying, hand to hand, and some exercises with weapons such as sticks, staffs, and swords. Matt's preference is to use fists or his own bully clubs, though he's extremely capable of making a weapon out of anything he happens to have nearby. He was able to fight through trained ninjas, talented and brutal brawlers, and even able to overpower Fisk, a man double his size and almost a foot taller than he is, even when Fisk was wearing some heavy armoring in his suit. Matt also uses his enhanced senses to spot weaknesses and exploit them, which gives him an advantage in many fights.
— BRAILLE. Matt can read braille, which is possibly not a helpful skill all things considered, but there you go.
— BILINGUAL. Matt is shown to be comfortable speaking in Spanish and French in the show.
— ACCOMPLISHED LAWYER. Extremely intelligent and dedicated, Matt graduated summa cum laude at Columbia University. He's extremely talented, thoughtful, capable, and persuasive... when he shows up to court, but most of the time he's either bleeding in his apartment or punching people.
I know in game these will be nerfed, especially for this first act. As discussed with mods here, his powers will work though in a very limited fashion, enough for him to "see" but not much more than than that. However, I do want to make a blanket statement, I know his powers are ... well, they're ridiculous. They can be OP and unfun to play against if not handled correctly. I have a permissions page asking what players would like Matt to be able to pick up about their characters and will not diverge from that. I will also ask for mod permission during events if I think his senses might help in a situation and I understand that it might be refused for the fairness of all players. I don't want to ruin the fun for anybody; most of the time, I use Matt's senses in the same way he does, so he can function despite the lack of his eyesight. Anything beyond that will be done with utmost care and consideration to my other players.
INVENTORY: Not much to list, as he's S3 goth ninja and just wearing normal clothes. I had him find his sunglasses and walking cane on the TDM, so I'd love for him to still have those!
WRITING SAMPLES: ACTION & TEXT